Leafwork PBR
The studio-grade technique, without the studio.
In development — Phase 2. The core pipeline is being built; there's no public release yet.
Leafwork PBR turns a handful of photos of one real leaf — lit from a few different directions — into a full PBR texture set: normal, albedo, height, and opacity. Four phone photos and a hand-held flashlight are enough to start. No studio, no scanner — built for hobbyist 3D artists and game-mod creators who want their own leaves, not another texture-site download.
The four maps, and what they're for
One capture, aligned automatically into every map a modern PBR material needs.
Leafwork gets there with photometric stereo: the same leaf, lit from a few different directions, reveals its shape in how the brightness shifts between shots. A small reflective sphere in frame tells the app exactly where each light sat. The capture guide covers the whole setup.
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Albedo
The leaf's base colour with the capture lighting solved back out — the colour input every material needs.
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Normal
Per-pixel surface direction — veins and ridges that catch light without adding a single extra polygon.
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Height
Relative surface depth, integrated from the normal map, for parallax or displacement.
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Opacity
The leaf's silhouette, for a cut-out edge with no matte fringe.
Real Leafwork output from the oak-leaf photos on the homepage — not renders or mock-ups. Albedo and opacity come through clean; normal and height reflect a four-light-direction capture, so read them as genuine tool output, not lab-measured precision. More light directions in your own capture give the solver more to work with.
Export presets
Pick a preset and Leafwork names, packs, and formats the files to match your target.
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Blender
FreePNG
PBR textures ready for the Principled BSDF, in Cycles and Eevee alike.
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Substance Sampler
FreePNG
The same four maps, named and formatted as a Substance Sampler material scan.
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Unreal Engine 5
ProPNG · ORM-packed
Base colour, normal, and an ORM channel pack (roughness in green), named to Unreal's texture convention.
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Unity URP
ProPNG · MaskMap-packed
Base map, normal map, and a MaskMap pack for the Universal Render Pipeline's Lit shader.
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SpeedTree
ProPNG
Colour with opacity in the alpha channel, plus a normal map, sized for the SpeedTree Modeler leaf material.
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Skyrim / Bethesda
ProDDS
Block-compressed diffuse+alpha and normal files for Skyrim, Fallout 4, and other Bethesda titles.
Free forever, Pro when you ship
The free tier is a complete tool, not a trial clock.
Free
forever- Outputs up to 2048 px
- Unlimited projects, up to 32 frames each
- All 8 pipeline stages
- All 5 solvers — three classical, two learned (PS-FCN)
- Blender and Substance Sampler presets
- Hemisphere light-calibration widget
Pro
one-time purchase- Everything in Free
- Channel-packed exports (Unreal ORM, Unity MaskMap)
- Unreal Engine 5, Unity URP, SpeedTree, and Skyrim / Bethesda presets
- Custom export presets
- Batch CLI for many projects at once
- Advanced solver options
Pro pricing will be announced closer to release. Purchasing isn't available yet.
Get Leafwork PBR
Native builds for Windows 10 and 11 (64-bit) and Linux (Flatpak or AppImage). It runs on your own machine — your photos never leave it.
Questions? support@leafwork.io