Leafwork PBR

The studio-grade technique, without the studio.

In development — Phase 2. The core pipeline is being built; there's no public release yet.

Leafwork PBR turns a handful of photos of one real leaf — lit from a few different directions — into a full PBR texture set: normal, albedo, height, and opacity. Four phone photos and a hand-held flashlight are enough to start. No studio, no scanner — built for hobbyist 3D artists and game-mod creators who want their own leaves, not another texture-site download.

The four maps, and what they're for

One capture, aligned automatically into every map a modern PBR material needs.

Leafwork gets there with photometric stereo: the same leaf, lit from a few different directions, reveals its shape in how the brightness shifts between shots. A small reflective sphere in frame tells the app exactly where each light sat. The capture guide covers the whole setup.

  • Albedo (base-colour) map generated by Leafwork from the oak-leaf photos

    Albedo

    The leaf's base colour with the capture lighting solved back out — the colour input every material needs.

  • Normal map generated by Leafwork from the oak-leaf photos

    Normal

    Per-pixel surface direction — veins and ridges that catch light without adding a single extra polygon.

  • Height (displacement) map generated by Leafwork from the oak-leaf photos

    Height

    Relative surface depth, integrated from the normal map, for parallax or displacement.

  • Opacity (alpha) mask generated by Leafwork from the oak-leaf photos

    Opacity

    The leaf's silhouette, for a cut-out edge with no matte fringe.

Real Leafwork output from the oak-leaf photos on the homepage — not renders or mock-ups. Albedo and opacity come through clean; normal and height reflect a four-light-direction capture, so read them as genuine tool output, not lab-measured precision. More light directions in your own capture give the solver more to work with.

Export presets

Pick a preset and Leafwork names, packs, and formats the files to match your target.

  • Blender

    Free

    PNG

    PBR textures ready for the Principled BSDF, in Cycles and Eevee alike.

  • Substance Sampler

    Free

    PNG

    The same four maps, named and formatted as a Substance Sampler material scan.

  • Unreal Engine 5

    Pro

    PNG · ORM-packed

    Base colour, normal, and an ORM channel pack (roughness in green), named to Unreal's texture convention.

  • Unity URP

    Pro

    PNG · MaskMap-packed

    Base map, normal map, and a MaskMap pack for the Universal Render Pipeline's Lit shader.

  • SpeedTree

    Pro

    PNG

    Colour with opacity in the alpha channel, plus a normal map, sized for the SpeedTree Modeler leaf material.

  • Skyrim / Bethesda

    Pro

    DDS

    Block-compressed diffuse+alpha and normal files for Skyrim, Fallout 4, and other Bethesda titles.

Free forever, Pro when you ship

The free tier is a complete tool, not a trial clock.

Free

forever
  • Outputs up to 2048 px
  • Unlimited projects, up to 32 frames each
  • All 8 pipeline stages
  • All 5 solvers — three classical, two learned (PS-FCN)
  • Blender and Substance Sampler presets
  • Hemisphere light-calibration widget

Pro

one-time purchase
  • Everything in Free
  • Channel-packed exports (Unreal ORM, Unity MaskMap)
  • Unreal Engine 5, Unity URP, SpeedTree, and Skyrim / Bethesda presets
  • Custom export presets
  • Batch CLI for many projects at once
  • Advanced solver options

Pro pricing will be announced closer to release. Purchasing isn't available yet.

Get Leafwork PBR

Native builds for Windows 10 and 11 (64-bit) and Linux (Flatpak or AppImage). It runs on your own machine — your photos never leave it.

Questions? support@leafwork.io